Skip to main content
Industry & alumni

Sony

Home Entertainment and Wellness

This student team worked towards improving users wellness through the use of home entertainment products in personal settings, exploring ways that home entertainment products can improve user's wellness using existing technology within their homes, and to to create use cases for home electronics in wellness. Outcomes this student team worked towards included: Use cases or frameworks Final report and presentation Notes

Faculty Adviser

Andrew Davidson, Human Centered Design & Engineering

Students

Annie Lin
Jacquelin Higgins
Kara Bates
Katlyn M. F. Greene
Mia Hao
Priyana Patel
Vanessa Chien Lai
Zifan Zhang

Related News

Close-up of utility poles with mounted electronic devices and cables in an outdoor setting

Fri, 09/20/2024 | UW Civil & Environmental Engineering

Smarter irrigation for a greener UW

A new project combines satellite data with ground sensors to conserve water and create a more sustainable campus environment.

One person is sitting in a hammock chair, while another person holds part of the frame structure

Mon, 09/09/2024 | UW Mechanical Engineering

Testing an in-home mobility system

Through innovative capstone projects, engineering students worked with community members on an adaptable mobility system.

Five ShockSafe team members stand next to their poster and their prototype of their device

Mon, 08/19/2024 | UW Mechanical Engineering

Students strive to ensure accurate AED shock dosage

ShockSafe, developed by students with the help of mentors from Philips and Engineering Innovation in Health (EIH), can distinguish between children and adults during cardiac arrest emergencies.

ISE Senior Capstone class

Wed, 08/07/2024 | Snohomish County News

Snohomish County, University of Washington partnership boosts efficiency in enterprise scanning center

UW Industrial and Systems Engineering Capstone Project set to save Snohomish County over $40,000 annually.